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Subject: RE: textures
Date: Wed, 4 May 1994 01:19:41 -0400 (EDT)
From: "Mr. Scott Krehbiel; ACS (PC)" <scott@umbc.edu>

On Thu, 17 Feb 1994, Cyrus J Kalbrener wrote:

> This adds alot of extra polygons though.  It's not true wire frame, which
> Imagine is completely capable of, just not for specific objects...
> 
> 	Cyrus J. Kalbrener
> 
> 		Digital_Cel
> 
> 			"...To Render:  By Any Means Necessary!!..."
> 
> 
> On Thu, 17 Feb 1994, Alex... wrote:
> > 	Ahh, well, this is really easy to do in Imagine 2.9.  Use the 
> > 	Lattice function (under the New Stuff menu) and enter a value of
> > 	about -0.05 in the requester.  This will turn your entire
> > 	object into a wireframe, made up form narrow tubes.
> > %-----|/------------------- #include <.siggy.h> --------------------------%

> > %    (o o)     eezer@dcs.warwick.ac.uk         -=* Retina's Rule *Bo) *=-  %

> > %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK  "All opinions are just mine" %

> 
> 
> 
> 

I've always wondered why Imagine is very slow in rendering a sub-project
in wireframe.  Is it just me, or does it take much longer than it should?
It certainly seems that the perspective window can generate a hidden-line
wireframe image much faster than the project editor.

Another point on this note..  Wavefront (perhaps only earlier versions) is
incapable of rendering a wireframe image.  I spoke with a guy who needed
to create a wireframe of an aircraft carrier in Wavefront, and he had
to use a program that extrudes a 6-sided polygon along each edge of the
object to put faces around all wires, then render.    Could it be that
Imagine is doing something similar to this for better wireframe 
representation?

Oh.. also I remember that the perspective window doesn't handle lines that
go off the edge of the view very well... perhaps this is the slowdown??

just a curiosity
Scott Krehbiel
scott@umbc7.umbc.edu



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